Midnight Club LA Remix - Review and First Impressions

Last few weeks have been all Killzone: Liberation for me. This old gem was keeping me busy with its fine single player campaing, challanges and impressive online capabilities including “infrastructure mode” support.

For a change, I laid my hands on the recently released Rockstar arcade racing titles “Midnight Club LA Remix”. Today I will share my first impressions which are not bad honestly but I can say that my expectations were much higher.

One can say that this game is a polished NFS iteration in terms of visuals, because it seems to be using the GTA engine (if this is how it is called). The game looks brilliant. You can play during the day and the night and the views of the sunset is absolutely gorgeous. Cars look fine, the city looks fine.

But a racing game is not just looks. It is also the atmosphere, the races, the cars, the feeling of speed. These are well done in this game, but there is a sense of arcadeness. The cars feel like the made-up cars of the GTA series. They bounce a lot but the handling is too good. This game is not a simulation like the TOCA series and there is absolutely nothing wrong with that. The time I have spent was fun and the difficulty level can rise quite sharply opposed to the NFS series on the handheld.

Briefly the game seems to be much better than any NFS I have tried on PSP. It is an arcade racing game so a direct comparison with the TOCA is not suitable. I believe it will probably prove to be fun the more time I spend. If I can spend any with contenders like the Force Unleashed, PES 2009 and Killzone.

See you next time…

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